公开目录

Hoddmisgard
Norse legends
A world of Norse exploration, raiding, and mythology in a harsh northern landscape decimated by Ragnarök.
概览
After Ragnarök, the Realms were engulfed in darkness, water and fire. Most inhabitants of Yggdrasil and the Realms were destroyed - body and souls - and the Gods themselves slayed each other, leaving only a few to survive. Of all the Realms, only Midgard, Vanaheim and Helheim remain Of all the Gods, Baldur (God of Light, Summer and Renewal) and Hodur (God of Night, Winter and Redemption) came back from death to lead the survivors into a new world and a new era: while Baldur takes over the halls of Gimlé in Ithavöllr - the last land of Asgard that was not destroyed - Hodur stays in Helheim to restore the Realm of the Dead and preserve the memories of the Old World. Vidar (God of Nature and Endurance), goes to Vanaheim to rebuild the lush forests of the Realm, while Magni (God of Strength and Order) and Modi (God of Courage and Survival) settle in Midgard to help the surviving humans rebuild their civilisation under the ruling of the new pantheon of Gods led by Baldur. While most of Yggdrasil was destroyed, the human survivors of the Wood of Hoddmimir, led by Lif and Lifthrasir, reject the new pantheon of Gods, vow to restore the World-Tree and return to Midgard. A fractured land of ice-scoured islands and drowned coastlines, Hoddmisgard rises from the wreckage of Midgard after the sky cracked and the seas rose. The survivors cling to stilt villages above tidal flats where drowned longhouses jut from the waves. Baldur’s priests preach renewal from stone temples lit by eternal flames, while fishermen haul skeletal remains from the deep—half-frozen warriors, their bones etched with forgotten runes. In the north, the earth smokes and shifts, revealing patches of black soil where nothing should grow. The wind carries voices not quite human. People whisper that the drowned forest of Hoddmimir is stirring under the waves.
社会
Power splits between coastal jarls who command fishing fleets and inland skutils, or 'axemen', sworn to Magni and Modi. Oaths are still sworn on iron rings, but now they double as currency. Each settlement must send one child annually to train as a temple guard—a duty that doubles as hostage insurance. Fishmongers and bone-carvers form guilds that quietly manipulate trade routes, while widows of the drowned war dead inherit land and weapons, often becoming war-leaders. Outsiders find the custom of 'silent bargaining' strange—deals made without speaking, only eye contact and hand signals.
科技
Iron tools are scarce and guarded. Instead, people use frozen mammoth ribs for roof beams and whalebone arches for bridge supports. Fire comes from Baldur’s blessed coals, passed from hearth to hearth. Some settlements burn corpse-oil for light. Ships are stitched from driftwood and seal-gut, then reinforced with salvaged celestial metal that hums when storms approach. A few families guard storm-charts written on cured human skin, showing safe paths between floating ice citadels.